Computer Class » Computer Class - Overview

Computer Class - Overview

Quarter 2 Learning Goals: Computer Science - Coding!

 

Participate in Hour of Code at https://hourofcode.com/us/learn

Image result for lets code

 

 

All students from K-6 will learn the basics of coding through code.org lessons using blockly. December 11-15 is computer science week! SLES students will participate in HOUR of CODE and get to try different computer science activities such as making their own computer games, creating animations, and much more!

The 'Hour of Code™' is a nationwide initiative by Computer Science Education Week and Code.org to introduce millions of students to one hour of computer science and computer programming.

Every student should have the opportunity to learn computer science. It helps nurture problem-solving skills, logic and creativity. By starting early, students will have a foundation for success in any 21st-century career path. See more stats here.

Quarter 1 Learning Goals:
Digital Citizenship and Basic Operations 
This quarter grades 4-6 will be participating in lessons on digital citizenship while grades K-3 will be learning foundational computer skills. Grades K and 1 will be focusing on learning the different parts of the computer and how to use technology effectively. Grades 2-3 will learn how to use different tools in a word processing program. As students progress with their basic skills, they will also be participating in lessons on Digital Citizenship. 

Our school follows the International Society for Technology in Education (ISTE) Student Standards. "The 2016 ISTE Standards for Students emphasize the skills and qualities we want for students, enabling them to engage and thrive in a connected, digital world."
 
STANDARD 2: Digital Citizen 
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical. 
Students: 
      a.    cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. 
         b.    engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 
      c.     demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. 
         d.    manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online
 
      Throughout the school year, one of our basic goals is to improve keyboarding skills to prepare students to communicate their knowledge digitally, for a variety of projects in the classroom (research, essays, etc.) and the Smarter Balanced Assessment. Through projects, coding, and games, students will gradually improve this basic skill. 
 
Typing Practice
 
End of the Year Goals
Grade Level
Accuracy
Words per Minute
2nd grade
75% - 100%
10 wpm
3rd grade
85% - 100%
15 wpm
4th grade
90% - 100%
20 wpm
5th grade
90% - 100%
25 wpm
6th grade
90% - 100%
30 wpm
 
 

Quarter 3 Learning Goals: Digital Art and Digital Citizenship

Some grade levels will focus on Digital Art linked to science or social studies topics while others will continue their lessons on Digital Citizenship. All students will gain exposure to a variety of Digital Art tools including WordArt, clipart, paint, shapes, text boxes, colors, and many more. Watch the videos below to learn more!